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241 Real-world Brain Teasers. - by Invent and Discover (Paperback)

241 Real-world Brain Teasers. - by  Invent and Discover (Paperback) - 1 of 1
$12.86 when purchased online
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About this item

Highlights

  • Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history!Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking?Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems?
  • Author(s): Invent and Discover
  • 226 Pages
  • Games, Trivia

Description



About the Book



Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history!



Book Synopsis



Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history!

Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking?

Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems? Something more practical and fundamental?

This book aims to change the game.

The problems in this book are related to erudition in fundamental areas - nature, technology, business, science, how things work, or why things are made in a certain way. But, unlike in trivia or jeopardy, you most probably do not know the answer. Instead, logic, out-of-the-box thinking, or intuition leap should be added to your general knowledge to puzzle out the correct solution.

Experience walking in the footsteps of discoverers, inventors, and innovators through taking on real-world problems that challenge you to tap into lateral thinking and creativity.

In this book, you will find:

  1. 241 engaging problems across 12 fascinating topics: Ingenious Inventions, Business Innovations, Nature & Science, Historical Happenings, Folk Wisdom from different cultures around the world, and many more.
  2. All problems have additional hints, which make it much easier to brainstorm.
  3. Answers have explanations, going beyond fun facts, providing more insight and subject matter knowledge.
  4. Chapters are arranged by difficulty and subject, so you have complete control over how you play.
  5. An easy-to-navigate format eliminates the need to flip back and forth between sections, helping you keep the fun going and avoid accidentally stumbling upon answers. Each version of the book (ebook, paper book, audiobook) has its distinct structure.
  6. All content is family-friendly and is ideal for adults and advanced teenagers. The "Easy Problems" chapters also work for gifted children. Children are often very good at ideation (idea generation) and solving problems creatively. Most stumpers of this book can be used as a mind game regardless of age, education, or background. Solo or in a team.
  7. See inside for a link to download your FREE Bonus eBooks.


Sharpen your logic,

improve your analytical abilities,

enhance your creativity,

and develop your lateral thinking skills,

all while having fun and learning more about the world around you.



Review Quotes




...a delightful twist on other puzzle and game books. John Robinson, Investment Strategist

...a great book to help both kids and adults challenge their minds and sharpen their critical thinking and deduction skills. Bonnie Rose Hudson, Author

We started using this source as a game / team building activity for a group of engineers. Joshua Burlison, EMR Tech Lead

This work is unique in that the brain teasers are directly applied to real life situations right from the beginning. Sheridon Haye, Engineer, Inventor

It is engaging, and it is a book that can be picked up and put down whenever and wherever you might need. Randolph Bauder, Engineer, E.I.T., ACTAR

...many of the puzzles would make interesting interview tools, because they probe creativity, not just the ability to spit back facts. Jeffrey S. Haemer, Software Engineer, Marine NCO, Musician

I like that many questions are about real-life situations that happened in different countries across the world. Kristi Dement, Master of Library Science, Professional Writer, Researcher

...It's something I'm planning to write down on a few cards and turn into a party game. Mike Liu, Ph.D., Entrepreneur, CEO

Again and again throughout the book, with each new example, you are reminded of the importance of thinking creatively - verse just thinking, when approaching real world challenges. Michael O'Reilly, Entrepreneur

...the answers are surprising, it forces me to think out of my current life and imagine how people in different fields solve the problems using interesting ways. Geoffrey Hung, Data Scientist, Software Engineer

...I think the contents will appeal to a wide readership too - from teenagers to CEOs... I can see this text being used in schools, universities and workplaces with groups challenging each other. Daryl Goodwin, Lead Training Program Director

It is both entertaining, and also an inspiration for new ideas and for how to approach some problems and challenges. Rodrigo Juliani, Ph.D., Entrepreneur, CEO

If you like fun and weird trivia, this book will hit the spot. Rather than just stating facts, this book has a fun twist that helps you guess the answers... Joseph Solomon, Software Engineer

...the questions on the inference and application levels challenged a person to reason and apply knowledge rather than just "know it or not know it" on the factual level. Emily Nalle, Educator

The stories take you on a journey of discovery where you learn more with each story. David Brand, Ph.D. Chemist, Leadership Coach

... a very interesting book with complex problems and their unexpected, original solutions. Vladimir Petrov, TRIZ Master, Leadership and Ideation Coach, Inventor, Author


Dimensions (Overall): 9.0 Inches (H) x 6.0 Inches (W) x .48 Inches (D)
Weight: .68 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 226
Genre: Games
Sub-Genre: Trivia
Publisher: Invent and Discover
Format: Paperback
Author: Invent and Discover
Language: English
Street Date: December 7, 2021
TCIN: 86755357
UPC: 9781087928845
Item Number (DPCI): 247-23-7976
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.48 inches length x 6 inches width x 9 inches height
Estimated ship weight: 0.68 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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