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Aesthetic Theory and the Video Game - by  Graeme Kirkpatrick (Paperback) - 1 of 1

Aesthetic Theory and the Video Game - by Graeme Kirkpatrick (Paperback)

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About this item

Highlights

  • About the Author: Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester.
  • 256 Pages
  • Art, Popular Culture

Description



About the Book



This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history.



From the Back Cover



This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.



Review Quotes




"An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art."

"Kirkpatrick positions the aesthetics of video games in interactivity, outside the traditional realm of formal or literary representation."

"......adds a distinct, if rather conservative, perspective on video game play to the burgeoning field of game studies."

I have yet to encounter a book as extensive and thought-provoking as Aesthetic Theory and the Video Game.

...Kirkpatrick's book is an illuminating exploration of how a players body and a game intertwine, or how, "a generation of young men have grown up dancing with their hands."

There is no doubt that this book is important: for the academic theorization of gameplay, aesthetic theory, and cultural studies in its broadest, interdisciplinary or 'indisiciplined' manifestations... Rancière is one of a plethora of writers with whom Kirkpatrick artfully weaves propositions and readings of games to accumulate a coherently mapped theory of gaming as an aesthetic cultural practice... I have yet to encounter a book as extensive and thought provoking as Aesthetic Theory and the Video Game.

You'll never look at a controller the same way again after Kirkpatrick explains how we've been conditioned to use carefully designed blobs of plastic to influence an image.




About the Author



Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester.
Dimensions (Overall): 7.7 Inches (H) x 5.0 Inches (W) x .6 Inches (D)
Weight: .6 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 256
Genre: Art
Sub-Genre: Popular Culture
Publisher: Manchester University Press
Format: Paperback
Author: Graeme Kirkpatrick
Language: English
Street Date: August 31, 2011
TCIN: 1007769038
UPC: 9780719077180
Item Number (DPCI): 247-10-5065
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.6 inches length x 5 inches width x 7.7 inches height
Estimated ship weight: 0.6 pounds
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