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The Arts of LARP - by David Simkins (Paperback)

The Arts of LARP - by  David Simkins (Paperback) - 1 of 1
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About this item

Highlights

  • This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed.
  • About the Author: David Simkins is an assistant professor of game design and development in the School of Interactive Games and Media at the Rochester Institute of Technology.
  • 224 Pages
  • Games, Role Playing & Fantasy

Description



About the Book



This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.



Book Synopsis



This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.



About the Author



David Simkins is an assistant professor of game design and development in the School of Interactive Games and Media at the Rochester Institute of Technology. He is active in the assessment of learning in games, and is a founding member of the Learning and Educational Games (LEG) SIG of the IGDA and the Games, Learning and Society (GLS) group at the University of Wisconsin-Madison. He lives in Madison, Wisconsin.
Dimensions (Overall): 8.9 Inches (H) x 6.0 Inches (W) x .6 Inches (D)
Weight: .7 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 224
Genre: Games
Sub-Genre: Role Playing & Fantasy
Publisher: McFarland & Company
Format: Paperback
Author: David Simkins
Language: English
Street Date: January 26, 2015
TCIN: 85624352
UPC: 9780786496013
Item Number (DPCI): 247-02-2028
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.6 inches length x 6 inches width x 8.9 inches height
Estimated ship weight: 0.7 pounds
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