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Classic Game Programming on the NES - by Tony Cruise (Paperback)
$40.47 sale price when purchased online
$49.99 list price
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About this item
Highlights
- Build your own retro games for the Nintendo Entertainment System.
- Author(s): Tony Cruise
- 320 Pages
- Computers + Internet, Programming
Description
About the Book
Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You'll learn about the NES's unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you'll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own.Book Synopsis
Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you've been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you'll learn how to:- Use the 6502 Assembler language to create your own game
- Create and display tile and sprite graphics
- Play sound effects and music
- Program enemy AI
- Balance cycle times and memory usage
- Design and develop your own action game from scratch
When you're developing retro games, it's dangerous to go alone--so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You'll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won't need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination--no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You'll learn about the NES's unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you'll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside
- The tools of NES game development
- Create and display tile and sprite graphics
- Sound effects and music
- Program enemy AI
2 Getting set up
3 Starting 6502 Assembler
4 Math, loops, conditions, and bits
5 Starting somewhere
6 Starting a game
7 Move and shoot
8 Enemy movement
9 Collision detection
10 Keeping score
11 Player collisions and lives
12 More enemies
13 Animations and more
14 Sound effects
15 Music
16 Where to from here?
Dimensions (Overall): 9.2 Inches (H) x 7.3 Inches (W) x .5 Inches (D)
Weight: 1.23 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 320
Publisher: Manning Publications
Theme: Games
Format: Paperback
Author: Tony Cruise
Language: English
Street Date: July 30, 2024
TCIN: 90833514
UPC: 9781633438019
Item Number (DPCI): 247-49-7820
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.5 inches length x 7.3 inches width x 9.2 inches height
Estimated ship weight: 1.23 pounds
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