Digital Culture & Society (Dcs) - by Mathias Fuchs & Karin Wenz (Paperback)
About this item
Highlights
- What happened to the 1960s ideas of machine art, cybernetic art, »algorithmic revolution«, and the hopes for a democratization of the art market?
- About the Author: Mathias Fuchs (Dr.) is an artist, musician and media scholar.
- 156 Pages
- Social Science, Media Studies
- Series Name: Digital Culture & Society
Description
About the Book
This issue discusses how computer art from the pioneering days is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and a political state of neo-liberalism.Book Synopsis
What happened to the 1960s ideas of machine art, cybernetic art, »algorithmic revolution«, and the hopes for a democratization of the art market? How do contemporary art practitioners cope with the political situation and with the attempts of the Silicon Valley giants to appropriate algorithmic generation of art-like artefacts?
This issue aims to discuss how the early concept of computer art is now being reframed as digital, post-digital or algorithmic art under the prevailing conditions of big data, smart AI, an almost all-encompassing surveillance technology and the political state of neo-liberalism.
About the Author
Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).
Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.