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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&d Roleplaying Game) - (Hardcover)
$27.97 sale price when purchased online
$49.95 list price
Target Online store #3991
About this item
Description
About the Book
"Based on the original Dungeons & dragons rules created by E. Gary Gygax and Dave Arneson."Book Synopsis
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. "[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ."--Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker - The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. - The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. - In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. - In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Dimensions (Overall): 10.9 Inches (H) x 8.4 Inches (W) x .9 Inches (D)
Weight: 2.48 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 320
Genre: Games
Sub-Genre: Role Playing & Fantasy
Series Title: Dungeons & Dragons
Publisher: Wizards of the Coast
Format: Hardcover
Author: Various
Language: English
Street Date: June 4, 2020
TCIN: 16303463
UPC: 9780786965625
Item Number (DPCI): 059-01-5818
Origin: Made in the USA
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Shipping details
Estimated ship dimensions: 1 inches length x 8.4 inches width x 10.9 inches height
Estimated ship weight: 2.48 pounds
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Q: Is this the 5th edition?
submitted by Lizzerich - 4 years ago
A: Hi, Lizzerich! Regarding your question about the Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&d Roleplaying Game) - (Hardcover): Yes, it is. If you have any additional questions, please do not hesitate to contact MyTGTtech at 800-591-3869 every day, between 7am-11pm CST.
submitted byRebecca - 3 years agoTarget expert support
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83% would recommend
6 recommendations
Must Have for New DMs
5 out of 5 stars
Thumbs up graphic, would recommend
Ash Rey - 3 years ago
Great book, very informative for a beginner DM. My partner and I love going through it when we’re bored, and we can’t wait to start a new campaign
na
5 out of 5 stars
Thumbs up graphic, would recommend
Amd - 4 years ago
I like this book has good information in it.
Egh
3 out of 5 stars
Thumbs down graphic, would not recommend
Eldiablo - 4 years ago, Verified purchaser
It’s not imperative. Get a premade one shot read it. You’ll get some ideas from just playing. Then follow up with volo or monster man.
(no review title)
5 out of 5 stars
Thumbs up graphic, would recommend
Beehivegirl1969 - 4 years ago
My son loves it !!! Plays D&D with his friends online and said this has helped him when he is DM.
(no review title)
5 out of 5 stars
Thumbs up graphic, would recommend
Dungeons and Duncans - 5 years ago, Verified purchaser
Not only is the book you need to run D&D, it’s super affordable thru Target! It’s a nat 20 on a wisdom check.
Role-playing workshop
5 out of 5 stars
Thumbs up graphic, would recommend
NonServ - 10 years ago
This is the last of the core three rulebooks for the 5th Edition of Dungeons & Dragons. This is a great book in my honest opinion, however, you really only need this if you are a huge nerd like myself. What I mean by this is the following: if you want ideas for creating a multiverse, an adventure, a non-player character, a creature, a spell, a magic item, or really anything then this is a good book for you. These ideas can then be placed into a tabletop role-playing game and hopefully, there's a good time to be had. Additionally, the book has advice, rules options, random tables, and even sample maps at the end. Lastly, there are about a hundred pages devoted entirely to magic items and treasure, so if that's what you were looking for (you know who you are), then this is also a good book for you.