Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity developmentKey Features: Discover solutions to common problems faced by .
Author(s): Jiadong Chen
584 Pages
Computers + Internet, Programming
Description
About the Book
Explore the capabilities of the Unity platform to create real-world games with this hands-on guide. You'll get up and running with game development in no time and be ready to overcome commonly encountered performance issues in Unity game development.
Book Synopsis
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development
Key Features:
Discover solutions to common problems faced by .NET developers while creating games in Unity
Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
Understand how to program with C# code using Unity's built-in modules and add engaging effects
Book Description:
Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.
By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
What You Will Learn:
Get to grips with using the Unity Editor
Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in Unity
Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within Unity really works
Explore some of the most commonly used profiler tools in Unity development
Who this book is for:
The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x 1.18 Inches (D)
Weight: 2.18 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 584
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Packt Publishing
Theme: Games
Format: Paperback
Author: Jiadong Chen
Language: English
Street Date: May 27, 2022
TCIN: 1005554606
UPC: 9781801078078
Item Number (DPCI): 247-42-0412
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 1.18 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 2.18 pounds
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