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Game Programming with Code Angel - by  Mark Cunningham (Paperback) - 1 of 1

Game Programming with Code Angel - by Mark Cunningham Paperback

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About this item

Highlights

  • Program in Python on a Raspberry Pi or PC by developing six computer games.
  • About the Author: Mark Cunningham is the founder of Code Angel and has over 20 years experience of teaching coding in high schools.
  • 177 Pages
  • Computers + Internet, Hardware

Description



Book Synopsis



Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game.

You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games.

Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project--exemplifying the process of designing and writing a computer game.

All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developersand the projects work by encouraging you to 'Learn...then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished.

What You'll Learn

  • Integrate the fundamentals of the Python 3 programming language
  • Program fun, classic computer games you can then play
  • Develop computational thinking skills and abilities that can be applied to other ventures
Who This Book Is For
Students, hobbyists, new developers or anyone wishing to learn how to design and write computer games.



From the Back Cover



Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game.

You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games.

Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project--exemplifying the process of designing and writing a computer game.

All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and theprojects work by encouraging you to 'Learn...then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished.



About the Author



Mark Cunningham is the founder of Code Angel and has over 20 years experience of teaching coding in high schools. In teaching Computing Science to high school students, he has learned which coding concepts new coders find difficult to understand, learn, and master. He has also found that students learn better when writing programs that they can engage with rather than simple programs they find boring and pointless. Teaching is his passion and in particular teaching computer programming and developing computational skills. His work with Code Angel has allowed him to take his teaching beyond the classroom and offer a wealth of resources for developing new programmers.

Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .41 Inches (D)
Weight: .61 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 177
Genre: Computers + Internet
Sub-Genre: Hardware
Publisher: Apress
Theme: General
Format: Paperback
Author: Mark Cunningham
Language: English
Street Date: December 1, 2019
TCIN: 1008783010
UPC: 9781484253045
Item Number (DPCI): 247-25-1704
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.41 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.61 pounds
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