How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"?
About the Author: David Myers is Distinguished Professor of Mass Communication at Loyola University New Orleans
224 Pages
Games, Video & Mobile
Description
About the Book
In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.
Book Synopsis
How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.
From the Back Cover
The nascent field of game studies has raised questions that, so far, that field has been unable to answer. Among these questions is a foundational one: What is a game?
Despite the widespread appeal of games, and despite the rise of digital games as a global cultural phenomenon, vexing problems confront those who design, play, and think about games. How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviours with the equally prevalent assumption that games are 'just games'? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realisation that games are a universal source of human joy? In Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Buttressed by more than three decades of game studies scholarship, Myers offers an in-depth examination of games as objects of leisure, consumption, and art. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.
About the Author
David Myers is Distinguished Professor of Mass Communication at Loyola University New Orleans
Dimensions (Overall): 7.7 Inches (H) x 5.1 Inches (W) x .7 Inches (D)
Weight: .53 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 224
Genre: Games
Sub-Genre: Video & Mobile
Publisher: Manchester University Press
Format: Paperback
Author: David Myers
Language: English
Street Date: August 3, 2017
TCIN: 1012215365
UPC: 9781526121653
Item Number (DPCI): 247-18-7210
Origin: Made in the USA or Imported
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Estimated ship weight: 0.53 pounds
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