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Gamification in Learning and Education - (Advances in Game-Based Learning) by  Sangkyun Kim & Kibong Song & Barbara Lockee & John Burton (Hardcover) - 1 of 1

Gamification in Learning and Education - (Advances in Game-Based Learning) by Sangkyun Kim & Kibong Song & Barbara Lockee & John Burton (Hardcover)

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Highlights

  • This book explores the theoretical foundations of gamification in learning and education.
  • About the Author: Dr. Sangkyun Kim is a professor of Systems and Management Engineering at Kangwon National University.
  • 159 Pages
  • Education, Computers & Technology
  • Series Name: Advances in Game-Based Learning

Description



Book Synopsis



This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.



From the Back Cover



This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.



About the Author



Dr. Sangkyun Kim is a professor of Systems and Management Engineering at Kangwon National University. He has served Game Literacy Division of Korea Game Society as a chairman and the representative of Education Gamification Forum. He has earned Teaching Excellence Award three times from Kangwon National University. He received his Ph.D. in Cognitive Science from Yonsei University, Seoul, South Korea, a master's degree in Industrial Engineering from Yonsei University, and a bachelor's degree in Control and Instrumentation Engineering from Chungang University, Seoul, South Korea.

Dr. Kibong Song is an adjunct faculty at Virginia Tech. He has worked as a learning solution expert in corporates and higher education institutions. He has published books and articles on learning environment, talent development, and e-learning evaluation method. He earned his Ph.D. in Curriculum and Instruction with a concentration in Instructional Design and Technology from Virginia Tech, a master's degree in Industrial Engineering from Yonsei University, Seoul, South Korea, and a bachelor's degree in Computer Science and Engineering from Dongguk University, Seoul, South Korea.

Dr. Barbara Lockee is a professor of education specializing in Instructional Design and Technology. She earned a Ph.D. in Curriculum and Instruction with a concentration in Instructional Technology from Virginia Tech. She has served as a president for the Association for Educational Communication & Technology and a director of Office of Educational Research and Outreach. To date she has authored or coauthored more than 90 journal articles, book chapters, invited columns and articles, and conference proceedings. She has also edited one book and developed softwar

e. She has contributed greatly to the field by presenting at many regional, national, and international conferences. In addition, she has been an invited speaker at a number of conferences and organizational meetings at the national and international level.

Dr. John K. Burton is a professor of education specializing in Instructional Design and Technology. He earned a Ph.D. in Educational Psychology from the University of Nebraska-L

incoln. To date Dr. Burton has authored or coauthored more than 85 refereed articles, book chapters, technical reports, instructional software, instructional television scripts, and book/software reviews. Dr. Burton has also contributed greatly to the field by presenting at many regional, national, and international conferences. Dr. Burton has held numerous leadership positions during his tenure at Virginia Tech including, but not limited to, his position as Associate Director for Educational Research and Outreach from 2005-2008 and his current position as Director of the Center for Instructional Technology Solutions in Industry and Education (CITSIE).

Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .44 Inches (D)
Weight: .94 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 159
Genre: Education
Sub-Genre: Computers & Technology
Series Title: Advances in Game-Based Learning
Publisher: Springer
Format: Hardcover
Author: Sangkyun Kim & Kibong Song & Barbara Lockee & John Burton
Language: English
Street Date: September 28, 2017
TCIN: 1007639834
UPC: 9783319472829
Item Number (DPCI): 247-13-1819
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.44 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.94 pounds
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