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How to Play Video Games - (User's Guides to Popular Culture) by Matthew Thomas Payne & Nina B Huntemann (Paperback)

How to Play Video Games - (User's Guides to Popular Culture) by  Matthew Thomas Payne & Nina B Huntemann (Paperback) - 1 of 1
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About this item

Highlights

  • Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization?
  • Author(s): Matthew Thomas Payne & Nina B Huntemann
  • 400 Pages
  • Games, Video & Electronic
  • Series Name: User's Guides to Popular Culture

Description



About the Book



""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--



Book Synopsis



Forty original contributions on games and gaming culture

What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?

From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question--what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?

How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Review Quotes




"Across a broad range of diverse and accessible perspectives on gaming culture from many of the leading authorities in the field, Payne and Huntemann offer a valuable companion to those interested in the past and present of the games we play."--Jon-Paul Dyson, The Strong National Museum of Play

"An indispensable collection of original key terms and case studiesall the best scholarship in the field is here. Canonical voices in the field as well as a newer generation of scholars bring welcome approaches to ethics, labor, race, gender, sexuality, capitalism, and affect to the table. Anyone can read this carefully curated book; everyone should."--Lisa Nakamura, University of Michigan

"In practice, students were able to apply the key concepts in each chapter's analysis to other games they encountered in my course, and the style and structure of the chapters served as useful models for their own critical writing assignments."-- "American Journal of Play"

"This text is an approachable and relevant edited collection of essays that examine a broad array of video games through a critical academic lens. Despite its title, this book is not a guide on how to play video games, as is explained by the editors in the introduction, but can be a provocation to reflect on deeper aspects of culture and media while playing them... this text is an excellent introduction to game studies. It is also a valuable resource for any course that includes content related to gaming, such as media studies, digital studies, STS (science, technology, society), sociology of games/media, and literary analysis of games as text."--Choice
Dimensions (Overall): 9.9 Inches (H) x 6.9 Inches (W) x 1.1 Inches (D)
Weight: 2.05 Pounds
Suggested Age: 22 Years and Up
Series Title: User's Guides to Popular Culture
Sub-Genre: Video & Electronic
Genre: Games
Number of Pages: 400
Publisher: New York University Press
Format: Paperback
Author: Matthew Thomas Payne & Nina B Huntemann
Language: English
Street Date: March 26, 2019
TCIN: 93286709
UPC: 9781479827985
Item Number (DPCI): 247-27-7134
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1.1 inches length x 6.9 inches width x 9.9 inches height
Estimated ship weight: 2.05 pounds
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