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Prototyping for Designers - by  Kathryn McElroy (Paperback) - 1 of 1

Prototyping for Designers - by Kathryn McElroy (Paperback)

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About this item

Highlights

  • Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead.
  • About the Author: Kathryn McElroy is an Advisory Designer for the IBM Mobile Innovation Lab, in Austin, Texas.
  • 324 Pages
  • Computers + Internet, Internet

Description



Book Synopsis



Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping--and demonstrating how to prototype for both physical and digital products--this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.

Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether it's a smartphone app or a new electronic gadget.

  • Learn similarities and differences between prototyping for physical and digital products
  • Know what fidelity level is needed for different prototypes
  • Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use
  • Learn electronics prototyping basics and resources for getting started
  • Write basic pseudocode and translate it into usable code for Arduino
  • Conduct user tests to gain insights from prototypes



About the Author



Kathryn McElroy is an Advisory Designer for the IBM Mobile Innovation Lab, in Austin, Texas. She is an award-winning designer and photographer, and is passionate about near-future technology and building electronics and smart objects. She has published tutorials and articles about her projects in Make Magazine, Fast Company, and Timeout New York, and she regularly speaks about design thinking, prototyping, and user experience design.

Dimensions (Overall): 9.0 Inches (H) x 5.9 Inches (W) x .6 Inches (D)
Weight: .9 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 324
Genre: Computers + Internet
Sub-Genre: Internet
Publisher: O'Reilly Media
Format: Paperback
Author: Kathryn McElroy
Language: English
Street Date: February 7, 2017
TCIN: 83304080
UPC: 9781491954089
Item Number (DPCI): 247-57-1455
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.6 inches length x 5.9 inches width x 9 inches height
Estimated ship weight: 0.9 pounds
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Q: What types of products does the book cover prototyping for?

submitted by AI Shopping Assistant - 1 day ago
  • A: It covers prototyping for both physical and digital products, including apps and electronic gadgets.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: What skills can readers expect to learn from this book?

submitted by AI Shopping Assistant - 1 day ago
  • A: Readers will learn various prototyping methods, user testing techniques, and basic coding for Arduino.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: Who is the author of this book?

submitted by AI Shopping Assistant - 1 day ago
  • A: The author is Kathryn McElroy, an Advisory Designer for the IBM Mobile Innovation Lab.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: What is the target audience for this book?

submitted by AI Shopping Assistant - 1 day ago
  • A: The book is aimed at beginning and intermediate designers looking to improve their prototyping skills.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: What is the main focus of the book?

submitted by AI Shopping Assistant - 1 day ago
  • A: The book emphasizes the importance of prototyping and user testing in creating successful products.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

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