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About this item
Highlights
- The essential role that the oldest literary technology--books--played in making computers popular and pervasive.
- About the Author: W. Patrick McCray is Professor of History at the University of California, Santa Barbara.
- 376 Pages
- Computers + Internet, History
Description
About the Book
"README offers a readable half-century of bookish history that explains how computers became popular and pervasive"-- Provided by publisher.Book Synopsis
The essential role that the oldest literary technology--books--played in making computers popular and pervasive. In README, historian Patrick McCray argues that in order for computers to become ubiquitous, people first had to become interested in them, learn about them, and take the machines seriously. A powerful catalyst for this transformation was, ironically, one of the oldest information technologies we have: books. The author uses a carefully chosen selection of books, some iconic and others obscure, to describe this technological revolution as it unfolded in the half century after 1945. The book begins with a fundamental question: How does a new technology become well-known and widespread? McCray answers this by using books as a window into significant moments in the history of computing, books, publishing, and American culture. README offers a literary history of computers and, more broadly, information technologies between World War II and the dot.com crash of the early twenty-first century. From the electronic brains and cybernetics craze of the 1940s to the birth of AI, the rise of the personal computer, and the Internet-driven financial frenzy of the 1990s, books have proven a durable and essential way for people to learn how to use and think about computers. By offering a readable half-century of bookish history, README explains how computers became popular and pervasive.Review Quotes
"Whether writing about the familiar or the forgotten, McCray simply knows how to tell a good story, and the result is a refreshingly original account of how print publication influenced the earliest days of Silicon Valley and, in turn, how computing transformed print."
--Lisa Gitelman, author of Always Already New and Paper Knowledge "What an enjoyable journey through the world of books--yes, books--that guided us as we encountered this improbable invention."
--Paul Ceruzzi, Curator Emeritus, National Air and Space Museum "A wonderfully readable look at the interface between book history and computer history, README retells some familiar stories while uncovering a good many more, accompanying them with critical analysis, interviews with industry figures, and fresh archival scrutiny."
--Matthew Kirschenbaum, author of Track Changes and Bitstreams
About the Author
W. Patrick McCray is Professor of History at the University of California, Santa Barbara. Originally trained as a scientist, he is the author or editor of eight books. He is an elected Fellow of the American Association for the Advancement of Science (AAAS) and the American Physical Society (APS).Dimensions (Overall): 9.0 Inches (H) x 6.0 Inches (W)
Weight: .81 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: History
Genre: Computers + Internet
Number of Pages: 376
Publisher: MIT Press
Format: Paperback
Author: W Patrick McCray
Language: English
Street Date: December 2, 2025
TCIN: 1002769268
UPC: 9780262553483
Item Number (DPCI): 247-37-4101
Origin: Made in the USA or Imported
Shipping details
Estimated ship dimensions: 1 inches length x 6 inches width x 9 inches height
Estimated ship weight: 0.812 pounds
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