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Sidereal Confluence - Trading and Negotiation in the Elysian Quadrant Board Game

Sidereal Confluence - Trading and Negotiation in the Elysian Quadrant Board Game - 2 of 2
Sidereal Confluence - Trading and Negotiation in the Elysian Quadrant Board Game - 1 of 2
$27.95 when purchased online
Target Online store #3991

About this item

Highlights

  • 4-9 Players
  • 14 Years and Up
  • Board Games
  • Strategy and war games
  • WizKids

Description

In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.Each game round contains an open trading phase in which all players can negotiate and execute deals for resources, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Convocation follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.The game is almost all simultaneous play, keeping the game play moving.Components:390 Cards292 Wood piecesDozens of tokens9 Player sheets detailing tips and advice on how to play a raceRulebook
Suggested Age: 14 Years and Up
Type of Game: Strategy and War Games
Playing Time: 2 or More Hours
CPSC Choking Hazard Warnings: Choking_hazard_small_parts
Number of Players: 4-9 Players
Package type: Full Game
Educational Focus: Social Skills
Battery: No Battery Used
TCIN: 76175613
UPC: 634482728116
Origin: made in the USA or imported
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Shipping details

Estimated ship dimensions: 3 inches length x 12 inches width x 12 inches height
Estimated ship weight: 4.8 pounds
item ships from third party seller: Noble Knight Games

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.

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