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Story Mode - by Julialicia Case & Eric Freeze & Salvatore Pane (Hardcover)

Story Mode - by  Julialicia Case & Eric Freeze & Salvatore Pane (Hardcover) - 1 of 1
$80.00 when purchased online
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About this item

Highlights

  • Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games.
  • About the Author: Julialicia Case is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin - Green Bay, USA.
  • 256 Pages
  • Language + Art + Disciplines, Composition + Creative Writing

Description



About the Book



"Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become"--



Book Synopsis



Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.

Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:

- Contextual and introductory chapters exploring the history and variety of various game genres.

- Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.

- An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.

- A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.

Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.



Review Quotes




"Story Mode could be an essential textbook for any game design program. The exercises and case studies are well designed and provide a roadmap for developing long-range writing projects for games. Instructors can use these exercises and case studies to frame how students should analyze and develop writing projects. This text fills a void in the literature and captures the essential role of writers in game development." --Choice



About the Author



Julialicia Case is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin - Green Bay, USA. She teaches courses in fiction, game writing, and digital storytelling. Her creative work has appeared in The Gettysburg Review, Crazyhorse, Witness, Blackbird, and other journals.

Eric Freeze is Associate Professor of Creative Writing at Wabash College, USA, where he developed the Wabash Gaming Lab. He has published four books, including the award-winning Hemingway on a Bike and French Dive. He lives in Crawfordsville, Indiana and Nice, France.

Salvatore Pane is Associate Professor of Creative Writing and New Media at the University of St. Thomas, USA. He is the author of two novels and a book of nonfiction about video games. He's written video games available on Nintendo Switch, Xbox, and PlayStation.

Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .62 Inches (D)
Weight: 1.19 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 256
Genre: Language + Art + Disciplines
Sub-Genre: Composition + Creative Writing
Publisher: Bloomsbury Academic
Theme: General
Format: Hardcover
Author: Julialicia Case & Eric Freeze & Salvatore Pane
Language: English
Street Date: February 22, 2024
TCIN: 91200589
UPC: 9781350301368
Item Number (DPCI): 247-51-8627
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.62 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 1.19 pounds
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