EasterBlack-owned or founded brands at TargetGroceryClothing, Shoes & AccessoriesBabyHomeFurnitureKitchen & DiningOutdoor Living & GardenToysElectronicsVideo GamesMovies, Music & BooksSports & OutdoorsBeautyPersonal CareHealthPetsHousehold EssentialsArts, Crafts & SewingSchool & Office SuppliesParty SuppliesLuggageGift IdeasGift CardsClearanceTarget New ArrivalsTarget Finds#TargetStyleTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores

Sponsored

The Pleasures of Computer Gaming - by Melanie Swalwell & Jason Wilson (Paperback)

The Pleasures of Computer Gaming - by  Melanie Swalwell & Jason Wilson (Paperback) - 1 of 1
$29.95 when purchased online
Target Online store #3991

About this item

Highlights

  • This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies.
  • About the Author: Melanie Swalwell conducts research on the intersections between aesthetics, new media arts and digital games.
  • 203 Pages
  • Games, Video & Electronic

Description



About the Book



This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.



Book Synopsis



This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies.

In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of "cheats" and "easter eggs" in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players' aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.



Review Quotes




"excellent...highly recommended"-Choice; "these essays will give readers a better appreciation of the culture of gaming and why it has become an important aspect of library service"-School Library Journal; "a useful overview and introduction to current research into gameplay across cultural and theoretical scholarship"-The Journal of Popular Culture; "an excellent book which tackles some very interesting subjects with much skill and perception...an intelligent collection of essays which provide stimulating reading...the volume does provide some exciting insight into research and analytical methods that can be applied to games studies"-Resource Center for Cyberculture Studies; "an interesting and perhaps important book for the continued development of computer games studies as its own field of study"-Leonardo On-line.



About the Author



Melanie Swalwell conducts research on the intersections between aesthetics, new media arts and digital games. She is in the Screen & Media Department at Flinders University in Adelaide, Australia. Jason Wilson has a range of international publications in videogame studies, on topics including early videogames and independent game design. He is a research associate at Queensland University of Technology.
Dimensions (Overall): 9.03 Inches (H) x 6.39 Inches (W) x .47 Inches (D)
Weight: .63 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 203
Genre: Games
Sub-Genre: Video & Electronic
Publisher: McFarland & Company
Format: Paperback
Author: Melanie Swalwell & Jason Wilson
Language: English
Street Date: June 1, 2008
TCIN: 91092860
UPC: 9780786435951
Item Number (DPCI): 247-28-8368
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.47 inches length x 6.39 inches width x 9.03 inches height
Estimated ship weight: 0.63 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.

Related Categories

Get top deals, latest trends, and more.

Privacy policy

Footer

About Us

About TargetCareersNews & BlogTarget BrandsBullseye ShopSustainability & GovernancePress CenterAdvertise with UsInvestorsAffiliates & PartnersSuppliersTargetPlus

Help

Target HelpReturnsTrack OrdersRecallsContact UsFeedbackAccessibilitySecurity & FraudTeam Member Services

Stores

Find a StoreClinicPharmacyOpticalMore In-Store Services

Services

Target Circle™Target Circle™ CardTarget Circle 360™Target AppRegistrySame Day DeliveryOrder PickupDrive UpFree 2-Day ShippingShipping & DeliveryMore Services
PinterestFacebookInstagramXYoutubeTiktokTermsCA Supply ChainPrivacyCA Privacy RightsYour Privacy ChoicesInterest Based AdsHealth Privacy Policy