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Virtual Reality Games for Rehabilitation - (Virtual Reality Technologies for Health and Clinical Applica) by Eva Brooks & David J Brown (Hardcover)

Virtual Reality Games for Rehabilitation - (Virtual Reality Technologies for Health and Clinical Applica) by  Eva Brooks & David J Brown (Hardcover) - 1 of 1
$159.99 when purchased online
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About this item

Highlights

  • About the Author: Eva Brooks, Ph.D., is Professor of IT-based Design, Learning and Innovation, and Director of the research laboratory Xlab - Design, Learning, Innovation at Aalborg University, Denmark and Visiting Professor at Halmstad University, Sweden.
  • 270 Pages
  • Medical, Physical Medicine & Rehabilitation
  • Series Name: Virtual Reality Technologies for Health and Clinical Applica

Description



About the Book



"This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences."--



From the Back Cover



This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.



About the Author



Eva Brooks, Ph.D., is Professor of IT-based Design, Learning and Innovation, and Director of the research laboratory Xlab - Design, Learning, Innovation at Aalborg University, Denmark and Visiting Professor at Halmstad University, Sweden. She is founder and steering co-chair of the EAI International Conference of Design, Learning & Innovation. Her research has a participatory design focus on social interaction and the use of digital technologies including their implications on play and learning in different learning practices. She has been leading several national and international projects in the area of her research interest. Currently, she is leading a Nordic project on Computational Play in Early Childhood Education.
David Brown, Ph.D., is Professor of Interactive Systems for Social Inclusion at Nottingham Trent University and Director of the Computing and Informatics Research Centre and Research Group Leader for Interactive Systems. Heis EU Project Coordinator for several projects concerning accessible game-based learning and multimodal adaptive learning systems for the education and rehabilitation of people with disabilities. Dr. Brown is a member of the International Steering Committee of the International Conference of Disability, Virtual Reality and Associated Technology (ICDVRAT) and Associate Editor for Frontiers: Virtual Reality in Medicine.
Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .69 Inches (D)
Weight: 1.27 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 270
Series Title: Virtual Reality Technologies for Health and Clinical Applica
Genre: Medical
Sub-Genre: Physical Medicine & Rehabilitation
Publisher: Springer
Format: Hardcover
Author: Eva Brooks & David J Brown
Language: English
Street Date: September 13, 2023
TCIN: 90966266
UPC: 9781071633694
Item Number (DPCI): 247-17-9470
Origin: Made in the USA or Imported

Shipping details

Estimated ship dimensions: 0.69 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 1.27 pounds
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