Target New ArrivalsFourth of JulyClothing, Shoes & AccessoriesHome & DecorKitchen & DiningOutdoor Living & GardenGroceryHousehold EssentialsBabyBeautyPersonal CareSports & OutdoorsHealthWellnessLuggageSchool & Office SuppliesToys & GamesElectronicsVideo GamesMovies, Music & BooksParty SuppliesGift IdeasGift CardsPetsUlta Beauty at TargetShop by CommunityTarget OpticalDealsClearanceNew ArrivalsBack to SchoolCollegeTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores
Atari Age - by  Michael Z Newman (Paperback) - 1 of 1

Atari Age - by Michael Z Newman (Paperback)

$30.00

In Stock

Free & easy returns

Free & easy returns

Return this item by mail or in store within 90 days for a full refund.
Eligible for registries and wish lists

About this item

Highlights

  • The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).
  • About the Author: Michael Z. Newman is Professor in the Department of Journalism, Advertising, and Media Studies at the University of Wisconsin-Milwaukee.
  • 264 Pages
  • Games,

Description



About the Book



The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful)



Book Synopsis



The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful).

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.

Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources--including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television--Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.



About the Author



Michael Z. Newman is Professor in the Department of Journalism, Advertising, and Media Studies at the University of Wisconsin-Milwaukee.
Dimensions (Overall): 8.7 Inches (H) x 5.8 Inches (W) x .6 Inches (D)
Weight: .7 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 264
Genre: Games
Publisher: MIT Press
Format: Paperback
Author: Michael Z Newman
Language: English
Street Date: October 30, 2018
TCIN: 89238754
UPC: 9780262536110
Item Number (DPCI): 247-24-9016
Origin: Made in the USA or Imported
If the item details aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.6 inches length x 5.8 inches width x 8.7 inches height
Estimated ship weight: 0.7 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO, Alaska, Hawaii

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, delivered to the guest, delivered by a Shipt shopper, or picked up by the guest.
See the return policy for complete information.

Q: What genre does this book belong to?

submitted by AI Shopping Assistant - 6 days ago
  • A: This book belongs to the genre of games, specifically focusing on the history and culture of video games.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Q: What themes are explored in the book?

submitted by AI Shopping Assistant - 6 days ago
  • A: The book explores the cultural contradictions of early video games, including family fun, masculinity, and their impact on society.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Q: What is the primary focus of Atari Age?

submitted by AI Shopping Assistant - 6 days ago
  • A: The primary focus is the emergence of video games in America and their cultural significance.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Q: What is the suggested age for readers of this book?

submitted by AI Shopping Assistant - 6 days ago
  • A: The suggested age for readers is 22 years and up, indicating its mature themes.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Q: Who is the author of this book?

submitted by AI Shopping Assistant - 6 days ago
  • A: The author is Michael Z. Newman, a professor at the University of Wisconsin-Milwaukee.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Additional product information and recommendations

Discover more options

Frequently bought together

Best-selling Humor & Games Books

Get top deals, latest trends, and more.

Privacy policy