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About this item
Highlights
- An ode to the gruesome game characters we love to beat--from the monsters of D&D to the mutants of The Last of Us--and what they tell us about ourselves.
- About the Author: Jaroslav Svelch is Assistant Professor of Media Studies at Charles University in Prague.
- 240 Pages
- Games, Video & Electronic
- Series Name: Playful Thinking
Description
About the Book
"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--Book Synopsis
An ode to the gruesome game characters we love to beat--from the monsters of D&D to the mutants of The Last of Us--and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture's conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Svelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War-era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.About the Author
Jaroslav Svelch is Assistant Professor of Media Studies at Charles University in Prague. His monograph Gaming the Iron Curtain (MIT Press, 2018) explores the do-it-yourself computer game culture of Communist-era Czechoslovakia.Dimensions (Overall): 8.11 Inches (H) x 5.35 Inches (W) x 1.02 Inches (D)
Weight: .88 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 240
Genre: Games
Sub-Genre: Video & Electronic
Series Title: Playful Thinking
Publisher: MIT Press
Format: Hardcover
Author: Jaroslav Svelch
Language: English
Street Date: February 7, 2023
TCIN: 94574087
UPC: 9780262047753
Item Number (DPCI): 247-37-6183
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 1.02 inches length x 5.35 inches width x 8.11 inches height
Estimated ship weight: 0.88 pounds
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