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Learning Transported - by Jaime Donally (Paperback)
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About this item
Highlights
- Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students.
- About the Author: Jaime Donally began her career teaching PK-eighth grade math.
- 128 Pages
- Education, Teaching Methods & Materials
Description
About the Book
The technology world is exploding with interest and investment in augmented, virtual, and mixed reality, and teachers across the country are following suit--inviting students to experience learning through virtual field trips, manipulating 3D models and augmenting the world around them. The perception that AR/VR resources are costly investments is far from the truth; we have the devices to bring these tools into our curriculum today. As districts scramble to purchase the latest headset, there are many issues to resolve before making any major purchases, so planning and preparation are key to ensuring successful AR and VR implementation. Some educators struggle to find a connection to their lesson plans, whereas others jump into using AR and VR without a concern for the safety of their students. This book will provide practical insights and a variety of classroom examples to help educators develop a plan and establish goals to enhance student learning and bring the most benefit to the most students. In doing so, it will address all of the most important factors when incorporating AR/VR into the curriculum: that the instruction addresses student outcomes and standards; and that the mechanism for delivering this learning (whatever the device) is safe, affordable and suitable for the available space.Book Synopsis
Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology - devices and software that provide augmented, virtual and mixed reality experiences - to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes:- Definitions and examples of augmented, virtual and mixed reality.
- Comparison of devices and platforms, and tips for selecting the best one.
- Lesson plans mapped to standards and content areas.
- Ideas for using immersive technology tools in the classroom.
Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners. Audience: K-12 educators, technology coordinators
Review Quotes
"...offer[s] practical insights, lesson plans, and classroom examples so educators can make the most of these experiential worlds." -- Tim Newcomb, The 74--Tim Newcomb
"[A]n excellent read that offers practical suggestions for how these emerging technologies can be used in support of teaching and learning." -- Mike Karlin, The Ed Tech Roundup
"Imagine the possibilities...of immersive virtual field trips...of a science lab with the opportunity to fully explore, rotate and dissect a 3D model of the human body...of your students designing their own 360-degree, interactive, immersive stories with augmented and virtual reality creation tools. If you want a meaningful and immediate introduction to [the possibilities of virtual field trips, the dissecting a 3D model of the human body, virtual reality creation tools and] many more, I recommend a look at Jaime Donally's new practical guidebook." -- Joyce Valenza, School Library Journal
"This is an accessible and fun manual, with teacher-ready lesson plans that align to learning standards and links for further exploration. VERDICT A stellar resource for those curious about VR, AR, and MR." -- Corey Hall, Manheim Central Middle School, PA
About the Author
Jaime Donally began her career teaching PK-eighth grade math. As a teacher, she used multiple technology resources, and now, as an educational technology presenter, she provides training on trending technology topics and technology integration. Donally is part of the ISTE 3D Network PLN leadership and the ISTE Global Collaboration PLN leadership. Her latest adventures include the startup of EdChange Global (formerly edcamp Global), Global Maker Day and the #ARVRinEDU chat.Dimensions (Overall): 9.2 Inches (H) x 7.5 Inches (W) x .3 Inches (D)
Weight: .6 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Teaching Methods & Materials
Genre: Education
Number of Pages: 128
Publisher: International Society for Technology in Education
Theme: Science & Technology
Format: Paperback
Author: Jaime Donally
Language: English
Street Date: April 9, 2018
TCIN: 1002712831
UPC: 9781564843999
Item Number (DPCI): 247-26-4735
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.3 inches length x 7.5 inches width x 9.2 inches height
Estimated ship weight: 0.6 pounds
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