Target New ArrivalsGift Ideas for MomClothing, Shoes & AccessoriesHome & DécorKitchen & DiningOutdoor Living & GardenFurnitureGroceryHousehold EssentialsBabyBeautyPersonal CareHealthWellnessLuggageSports & OutdoorsToysElectronicsVideo GamesMovies, Music & BooksSchool & Office SuppliesParty SuppliesGift IdeasGift CardsPetsUlta Beauty at TargetShop by CommunityTarget OpticalDealsClearanceTarget New ArrivalsSpring OutfitsGift Ideas for MomWomen’s Festival OutfitsTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores
Zen and Slow Games - (Playful Thinking) by  Victor Navarro-Remesal (Paperback) - 1 of 1

Zen and Slow Games - (Playful Thinking) by Victor Navarro-Remesal (Paperback)

$35.49Save $4.51 (11% off)

In Stock

Eligible for registries and wish lists

About this item

Highlights

  • A deep dive into the reflective modes of playfulness in video games.
  • About the Author: Víctor Navarro-Remesal is a media scholar specializing in games working at TecnoCampus, Universitat Pompeu Fabra in Barcelona, Spain.
  • 224 Pages
  • Social Science, Media Studies
  • Series Name: Playful Thinking

Description



About the Book



"Navarro-Remesal explores slow, reflective games and the influence of Eastern religious philosophies on game design"-- Provided by publisher.



Book Synopsis



A deep dive into the reflective modes of playfulness in video games.

Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. In Zen and Slow Games, Víctor Navarro-Remesal challenges the dominant discourse of action and quick reflexes in video games to offer an analysis of reflectiveness as a style in games, tracing its evolution from its origins to the present time. Two labels are of particular importance: the Zen modes (and later, Zen games) of the 2000s, especially during the Casual Revolution, and the slow games or slow gaming movement, which started in the 2010s and is ongoing today. The term "reflective games" is offered as an umbrella to bring together these and other labels to raise awareness and discussion of slow gaming.



Review Quotes




ENDORSEMENTS

"This book brilliantly explores reflective games, a style that resists capitalism's rush by creating spaces of peace, presence, and self-discovery. It weaves form, meaning, and everyday tactics into an inspiring vision of play."
--Susana Tosca, author of Sameness and Repetition in Contemporary Media Culture and Understanding Videogames

"A carefully crafted, profound critique of meditation and slowness in digital games, Zen and Slow Games takes us on a journey to the boundaries of the medium, detaching playfulness from the pressures of winning and performing otherwise dominant in games and contemporary societies."
--Martin Roth, author of Unboxing Japanese Videogames and Thought-Provoking Play

"In this age of neoliberal life coaching, time management, and endless self-optimization, many of us yearn for slower, more mindful lives. How these aspirations reflect in what and how we play is the focal theme of this timely, accessible, and nimble new book."
--Stefano Gualeni, author of Fictional Games and Il Videogioco del Mondo



About the Author



Víctor Navarro-Remesal is a media scholar specializing in games working at TecnoCampus, Universitat Pompeu Fabra in Barcelona, Spain. He is the editor of the book series Ludografías (Shangrila) and the current president and one of the founding members of DIGRA Spain, as well as the copresident of the History of Games conference and the coeditor of Perspectives on the European Videogame.
Dimensions (Overall): 7.96 Inches (H) x 5.29 Inches (W) x .72 Inches (D)
Weight: .5 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 224
Genre: Social Science
Sub-Genre: Media Studies
Series Title: Playful Thinking
Publisher: MIT Press
Format: Paperback
Author: Victor Navarro-Remesal
Language: English
Street Date: January 20, 2026
TCIN: 1003007510
UPC: 9780262553568
Item Number (DPCI): 247-39-9850
Origin: Made in the USA or Imported
If the item details aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.72 inches length x 5.29 inches width x 7.96 inches height
Estimated ship weight: 0.5 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO, Alaska, Hawaii

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, delivered to the guest, delivered by a Shipt shopper, or picked up by the guest.
See the return policy for complete information.

Q: What is the importance of reflective games?

submitted by AI Shopping Assistant - 27 days ago
  • A: Reflective games create spaces for peace and self-discovery, resisting the pressures of quick, competitive gameplay.

    submitted byAI Shopping Assistant - 27 days ago
    Ai generated

Q: What themes does the author explore in the book?

submitted by AI Shopping Assistant - 27 days ago
  • A: The author explores reflective modes of playfulness, slowness, and the influence of Eastern philosophies on video game design.

    submitted byAI Shopping Assistant - 27 days ago
    Ai generated

Q: What is the main focus of Zen and Slow Games?

submitted by AI Shopping Assistant - 27 days ago
  • A: The main focus is on the evolution of slow, reflective games and their significance in the gaming medium.

    submitted byAI Shopping Assistant - 27 days ago
    Ai generated

Q: How does the author connect gaming to mindfulness?

submitted by AI Shopping Assistant - 27 days ago
  • A: The book discusses how slow gaming embodies the desires for mindful living and reflection in the context of modern society.

    submitted byAI Shopping Assistant - 27 days ago
    Ai generated

Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - 27 days ago
  • A: The book is aimed at readers aged 22 and up, particularly those interested in media studies and gaming.

    submitted byAI Shopping Assistant - 27 days ago
    Ai generated

Additional product information and recommendations

Get top deals, latest trends, and more.

Privacy policy

Footer

About Us

About TargetCareersNews & BlogTarget BrandsBullseye ShopSustainability & GovernancePress CenterAdvertise with UsInvestorsAffiliates & PartnersSuppliersTargetPlus

Help

Target HelpReturnsTrack OrdersRecallsContact UsFeedbackAccessibilitySecurity & FraudTeam Member ServicesLegal & Privacy

Stores

Find a StoreClinicPharmacyTarget OpticalMore In-Store Services

Services

Target Circle™Target Circle™ CardTarget Circle 360™Target AppRegistrySame Day DeliveryOrder PickupDrive UpFree 2-Day ShippingShipping & DeliveryMore Services
PinterestFacebookInstagramXYoutubeTiktokTermsCA Supply ChainPrivacy PolicyCA Privacy RightsYour Privacy ChoicesInterest Based AdsHealth Privacy Policy