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About this item
Highlights
- How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
- About the Author: Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its inception until 2021.
- 184 Pages
- Games, Board Games
- Series Name: Playful Thinking
Description
About the Book
"A general-readership book about games as an aesthetic form - how to think about the ways in which they create beauty and meaning and exploring the special role they have to play in our present historical moment"--Book Synopsis
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think of literature, theater, or music--as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.
Review Quotes
"Lantz invites the reader to think about what games (and other mediums) do to us, whether it's profound, pointless, or a bit of both. Forget whether or not games are art. What do they make you feel?"
--Polygon "In The Beauty of Games, Frank Lantz at once avoids and aims for the heart of the 'Is it art?' debate by considering video games from within 'the aesthetic domain.'"
--The LA Review of Books
About the Author
Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its inception until 2021. Frank is a game designer who has shipped over fifty titles, including the 2017 viral hit Universal Paperclips. In 2020, Frank created the board game Hey Robot in collaboration with his wife and son. Hey Robot has since become a recurring feature on The Tonight Show Starring Jimmy Fallon.Dimensions (Overall): 7.6 Inches (H) x 5.1 Inches (W) x .5 Inches (D)
Weight: .4 Pounds
Suggested Age: 22 Years and Up
Series Title: Playful Thinking
Sub-Genre: Board Games
Genre: Games
Number of Pages: 184
Publisher: MIT Press
Format: Paperback
Author: Frank Lantz
Language: English
Street Date: March 11, 2025
TCIN: 94168873
UPC: 9780262552950
Item Number (DPCI): 247-43-2817
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.5 inches length x 5.1 inches width x 7.6 inches height
Estimated ship weight: 0.4 pounds
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