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Computer Graphics: The Basics - by  Ruben Hawkins (Hardcover) - 1 of 1

Computer Graphics: The Basics - by Ruben Hawkins (Hardcover)

$159.95

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About this item

Highlights

  • The pictures and films which are produced using computers are known as computer graphics.
  • Author(s): Ruben Hawkins
  • 228 Pages
  • Computers + Internet, Software Development & Engineering

Description



About the Book



The pictures and films which are produced using computers are known as computer graphics. Some of the topics which lie within this discipline are sprite graphics, computer animation, geometry processing, user interface design, rendering and 3D modeling. The methodology of computer graphics has borrowed heavily from several other sciences such as geometry, perception, optics and physics. The study of computer graphics is a domain within computer science which studies ways of digitally manipulating and synthesizing visual content. Its focus is on the computational and mathematical basics of image processing and generation. There are several fields in which computer graphics is applied such as computer simulation, web-design, video games and infographics. Computer graphics is an upcoming field that has undergone rapid development over the past few decades. This textbook is compiled in such a manner that it will provide in-depth knowledge about the theory and practice of this field. Coherent flow of topics, student-friendly language and extensive use of examples make this book an invaluable source of knowledge.



Book Synopsis



The pictures and films which are produced using computers are known as computer graphics. Some of the topics which lie within this discipline are sprite graphics, computer animation, geometry processing, user interface design, rendering and 3D modeling. The methodology of computer graphics has borrowed heavily from several other sciences such as geometry, perception, optics and physics. The study of computer graphics is a domain within computer science which studies ways of digitally manipulating and synthesizing visual content. Its focus is on the computational and mathematical basics of image processing and generation. There are several fields in which computer graphics is applied such as computer simulation, web-design, video games and infographics. Computer graphics is an upcoming field that has undergone rapid development over the past few decades. This textbook is compiled in such a manner that it will provide in-depth knowledge about the theory and practice of this field. Coherent flow of topics, student-friendly language and extensive use of examples make this book an invaluable source of knowledge.
Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .56 Inches (D)
Weight: 1.36 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 228
Genre: Computers + Internet
Sub-Genre: Software Development & Engineering
Publisher: Clanrye International
Format: Hardcover
Author: Ruben Hawkins
Language: English
Street Date: March 1, 2022
TCIN: 1011990710
UPC: 9781647260941
Item Number (DPCI): 247-21-9477
Origin: Made in the USA or Imported
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Estimated ship dimensions: 0.56 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.36 pounds
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Q: What makes this textbook valuable for students?

submitted by AI Shopping Assistant - 2 days ago
  • A: It offers a coherent flow of topics, student-friendly language, and extensive examples for better understanding.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What fields utilize computer graphics according to the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: Computer graphics is applied in computer simulation, web design, video games, and infographics.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What sciences influence the methodology of computer graphics?

submitted by AI Shopping Assistant - 2 days ago
  • A: The methodology borrows from geometry, perception, optics, and physics to enhance its principles.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What topics are covered in this computer graphics book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book covers sprite graphics, computer animation, geometry processing, user interface design, rendering, and 3D modeling.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What is the primary focus of computer graphics study?

submitted by AI Shopping Assistant - 2 days ago
  • A: The primary focus is on digitally manipulating and synthesizing visual content using computational and mathematical principles.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

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