Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5.
About the Author: Dr. Deborah Wilson is Director and Founder of Virtual Cities Ltd., and Time Tourist Ltd., and previously Senior Lecturer and Program Leader for several of the Digital Media, CAD, and 3D programs.
640 Pages
Computers + Internet, Software Development & Engineering
Description
Book Synopsis
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. You'll first look at how a building's styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners' of the time and why. You'll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings. What You Will Learn
Create heritage buildings in Autodesk Revit
Explore importing historically accurate buildings to Unreal Engine 5
Find out how to use HBIM within Unreal Engine 5
Who This Book Is For
Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.
From the Back Cover
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max to explore in Unreal Engine 5.
You'll first look at how a building's styling has changed over time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners' of the time and why.
You'll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the different processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings, specifically in this edition, buildings that no longer exist.
You will:
Re-create heritage buildings in Autodesk Revit
Explore importing historically accurate buildings to Unreal Engine 5
Find out how to use HBIM within the Unreal Engine 5
About the Author
Dr. Deborah Wilson is Director and Founder of Virtual Cities Ltd., and Time Tourist Ltd., and previously Senior Lecturer and Program Leader for several of the Digital Media, CAD, and 3D programs. She is also Owner/Designer of The Talking Walls, a research platform for visually-rich multimedia educative applications designed to explore cultural heritage sites across specific time-slices, defined by architectural changes to the property.
Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x 1.33 Inches (D)
Weight: 2.5 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 640
Genre: Computers + Internet
Sub-Genre: Software Development & Engineering
Publisher: Apress
Theme: Computer Graphics
Format: Paperback
Author: Wilson
Language: English
Street Date: October 6, 2025
TCIN: 1011993599
UPC: 9798868817717
Item Number (DPCI): 247-36-7718
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 1.33 inches length x 7 inches width x 10 inches height
Estimated ship weight: 2.5 pounds
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