Master the fundamental programming skills needed to create your own computer games in GameMaker.
About the Author: Ben Tyers is an expert GameMaker user, developer, coder, and trainer.
406 Pages
Computers + Internet, Programming
Description
Book Synopsis
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn
Review core programming features required for sound knowledge of GameMaker
Master how to combine GML to orchestrate game actions
Utilize GameMaker's layers to create exciting games
Set up player control
Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
From the Back Cover
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.You will:
Learn core programming features required for sound knowledge of GameMaker
Master how to combine GML to orchestrate game actions
Utilize GameMaker's layers to create exciting games
Set up player control
About the Author
Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.
Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .88 Inches (D)
Weight: 1.65 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 406
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Ben Tyers
Language: English
Street Date: November 13, 2022
TCIN: 1010454419
UPC: 9781484287125
Item Number (DPCI): 247-11-7100
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.88 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.65 pounds
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