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Gamemaker Fundamentals - by  Ben Tyers (Paperback) - 1 of 1

Gamemaker Fundamentals - by Ben Tyers (Paperback)

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About this item

Highlights

  • Master the fundamental programming skills needed to create your own computer games in GameMaker.
  • About the Author: Ben Tyers is an expert GameMaker user, developer, coder, and trainer.
  • 406 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn
  • Review core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.



From the Back Cover



Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

You will:
  • Learn core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control



About the Author



Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.

Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .88 Inches (D)
Weight: 1.65 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 406
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Ben Tyers
Language: English
Street Date: November 13, 2022
TCIN: 1010454419
UPC: 9781484287125
Item Number (DPCI): 247-11-7100
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.88 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.65 pounds
We regret that this item cannot be shipped to PO Boxes.
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Return details

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Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - 17 days ago
  • A: This book is aimed at those new to GameMaker or game programming, assuming no prior knowledge.

    submitted byAI Shopping Assistant - 17 days ago
    Ai generated

Q: What programming elements are covered in the chapters?

submitted by AI Shopping Assistant - 17 days ago
  • A: Each chapter covers essential programming elements including layers, variables, and game interfaces for effective game development.

    submitted byAI Shopping Assistant - 17 days ago
    Ai generated

Q: What skills can I learn from this book?

submitted by AI Shopping Assistant - 17 days ago
  • A: You will master fundamental programming skills, including using GameMaker Language (GML) and creating game structures.

    submitted byAI Shopping Assistant - 17 days ago
    Ai generated

Q: Can this book help me publish cross-platform games?

submitted by AI Shopping Assistant - 17 days ago
  • A: Yes, it teaches how to build and publish cross-platform games using GameMaker.

    submitted byAI Shopping Assistant - 17 days ago
    Ai generated

Q: What type of projects does this book include?

submitted by AI Shopping Assistant - 17 days ago
  • A: The book features practical example projects that reinforce the programming concepts discussed in each chapter.

    submitted byAI Shopping Assistant - 17 days ago
    Ai generated

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