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Generative AI for Game Development - by  Shesh Narayan Gupta (Paperback) - 1 of 1

Generative AI for Game Development - by Shesh Narayan Gupta (Paperback)

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Highlights

  • In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before.
  • About the Author: Shesh Narayan Gupta is a Senior Manager in a Financial Services organization and holds a Master's Degree in Data Science.
  • 517 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.

Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability.

This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.

What You Will Learn
- Master designing dynamic narratives and characters with Generative AI
- Learn to integrate AI into game development with C# and Unity
- Find out how to leverage AI for procedural world building and interactive experiences

Who Is This Book For
This book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies.



From the Back Cover



In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.

Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural world generation in Unity. These patterns are also revisited in non-game contexts to highlight their broader applicability.

This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.

What You Will Learn
- Master designing dynamic narratives and characters with Generative AI
- Learn to integrate AI into game development with C# and Unity
- Find out how to leverage AI for procedural world building and interactive experiences



About the Author



Shesh Narayan Gupta is a Senior Manager in a Financial Services organization and holds a Master's Degree in Data Science. With a strong foundation in artificial intelligence and years of professional experience in data-driven problem-solving, he brings a unique perspective to intersection of technology, creativity, and storytelling. His expertise spans machine learning, Generative AI, and practical applications of AI in various industries, including finance, marketing, and education.

As a seasoned data science leader who is also featured in Times New Square for his contributions in data science, Shesh Narayan has been at the forefront of leveraging AI technologies to drive innovation and efficiency in real-world scenarios. Beyond his corporate career, he has a deep passion for storytelling, mentoring, and game design, which has led him to explore how Generative AI can revolutionize narrative creation, game development, and interactive media.

Dimensions (Overall): 10.0 Inches (H) x 7.01 Inches (W)
Suggested Age: 22 Years and Up
Number of Pages: 517
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Shesh Narayan Gupta
Language: English
Street Date: March 26, 2026
TCIN: 1010335714
UPC: 9798868824388
Item Number (DPCI): 247-13-2843
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1 inches length x 7.01 inches width x 10 inches height
Estimated ship weight: 1 pounds
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Q: What topics are covered in the hands-on projects?

submitted by AI Shopping Assistant - 1 day ago
  • A: Hands-on projects cover AI integration for real-time narrative adaptation and procedural world generation in Unity.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: What programming languages are discussed in the book?

submitted by AI Shopping Assistant - 1 day ago
  • A: The book discusses C#, Python, and tools like Twine and Flask for game development.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: What kind of narratives does the book help to create?

submitted by AI Shopping Assistant - 1 day ago
  • A: The book helps to create dynamic narratives and emotionally adaptive characters using Generative AI.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: What are some tools used in this book for game development?

submitted by AI Shopping Assistant - 1 day ago
  • A: Tools like GPT, DALL-E, and VADER are used for designing narratives and AI-powered gameplay.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - 1 day ago
  • A: The book is intended for intermediate developers, writers, and game designers looking to enhance their skills.

    submitted byAI Shopping Assistant - 1 day ago
    Ai generated

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