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Mastering UI Development with Unity - Second Edition - 2nd Edition by  Ashley Godbold (Paperback) - 1 of 1

Mastering UI Development with Unity - Second Edition - 2nd Edition by Ashley Godbold (Paperback)

$49.99

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About this item

Highlights

  • Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUIKey Features- Develop game user interfaces with both technical and aesthetic considerations- Understand how to use the diverse UI systems provided by Unity- Follow step-by-step examples to create popular user interfaces seen in multiple game genres- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionMastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement.
  • Author(s): Ashley Godbold
  • 638 Pages
  • Computers + Internet, Programming Languages

Description



About the Book



With Unity's robust toolkit, you can create visually appealing UIs to give your games a professional look and feel. This book will help you realize the full potential of the UI systems provided by Unity, so you can create the best UI.



Book Synopsis



Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI

Key Features

- Develop game user interfaces with both technical and aesthetic considerations

- Understand how to use the diverse UI systems provided by Unity

- Follow step-by-step examples to create popular user interfaces seen in multiple game genres

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.

What you will learn

- Discover design principles and patterns for crafting visually appealing UIs

- Explore techniques to scale your UI across resolutions

- Streamline your UI building process with automatic layouts

- Understand the properties of the Event System and appropriately hook events to your UI elements

- Implement Unity's built-in uGUI components, including those provided by TextMesh Pro

- Infuse UIs with stunning animation and particle effects

- Understand when and how to use Unity's UI Toolkit and IMGUI

Who this book is for

This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

Table of Contents

- Designing User Interfaces

- Designing Mobile User Interfaces

- Designing VR, MR, and AR UI

- Universal Design and Accessibility for UI

- User Interface and Input Systems in Unity

- Canvases, Panels, and Basic Layouts

- Exploring Automatic Layouts

- The Event System and Programming for UI

- The UI Button Component

- UI Text and Text-TextMeshPro

- UI Images and Effects

- Using Masks, Scrollbars, and Scroll Views

- Other Interactable UI Components

- Animating UI Elements

- Particles in the UI

- Utilizing World Space UI

- Optimizing Unity UI

- Getting Started with UI Toolkit

- Working with IMGUI

- The New Input System

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x 1.28 Inches (D)
Weight: 2.38 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 638
Genre: Computers + Internet
Sub-Genre: Programming Languages
Publisher: Packt Publishing
Theme: C#
Format: Paperback
Author: Ashley Godbold
Language: English
Street Date: June 7, 2024
TCIN: 94346651
UPC: 9781803235394
Item Number (DPCI): 247-24-6283
Origin: Made in the USA or Imported
If the item details aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 1.28 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 2.38 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO, Alaska, Hawaii

Return details

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Q: What is the main focus of the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book focuses on creating captivating and functional user interfaces for player engagement using Unity and C#.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What platforms does the book cover for UI development?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book provides techniques for implementing UIs across various platforms, including mobile, VR, MR, and AR.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: Are there practical examples included in the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: Yes, the book includes step-by-step examples for creating popular user interfaces in multiple game genres.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What design principles are covered in the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book explores design principles and patterns for crafting visually appealing user interfaces tailored for games.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: Is prior knowledge of Unity required?

submitted by AI Shopping Assistant - 2 days ago
  • A: Yes, a basic understanding of Unity and C# programming is needed to effectively follow the book.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

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