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Introduction to Java Through Game Development - by  Victor G Brusca (Paperback) - 1 of 1

Introduction to Java Through Game Development - by Victor G Brusca (Paperback)

$44.99

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About this item

Highlights

  • Interested in learning how to program with Java?
  • About the Author: Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs.
  • 248 Pages
  • Computers + Internet, Programming

Description



About the Book



"Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence."--



Book Synopsis



Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games.
With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.

What You'll

  • Master the fundamentals of the Java programming language
  • Use different data structures like arrays, lists, stacks, and queues
  • Understand game programming basics including the main game loop
  • Gain experience working with three different game projects via the book's coding challenges
  • Work with the 2D game engine that powers the book's included games and learn to create your own new game projects
  • Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism
  • Work with exceptions and how to use debugging techniques to trace through code
  • Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project

Who This Book Is For
This book requires little to no programming experience to understand and benefit from the text.



From the Back Cover



Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games.
With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.
You will:
  • Master the fundamentals of the Java programming language
  • Use different data structures like arrays, lists, stacks, and queues
  • Understand game programming basics including the main game loop
  • Gain experience working with three different game projects via the book's coding challenges
  • Work with the 2D game engine that powers the book's included games and learn to create your own new game projects
  • Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism
  • Work with exceptions and how to use debugging techniques to trace through code
  • Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project



About the Author



Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code. With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms.
Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .55 Inches (D)
Weight: 1.02 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 248
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Victor G Brusca
Language: English
Street Date: November 25, 2022
TCIN: 1011991605
UPC: 9781484289501
Item Number (DPCI): 247-24-6445
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.55 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.02 pounds
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Q: What age group is this book suitable for?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book is suggested for readers aged 22 years and up.

    submitted byAI Shopping Assistant - 2 days ago
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Q: How many game projects are included in the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book includes three Java game projects with complete game code for each.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What programming concepts will I learn from this book?

submitted by AI Shopping Assistant - 2 days ago
  • A: You will learn Java fundamentals, data structures, game programming basics, and advanced topics like classes and polymorphism.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What type of game engine is featured in the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book features a 2D game engine that powers the included games and allows for new game projects.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: Is prior programming experience required to use this book?

submitted by AI Shopping Assistant - 2 days ago
  • A: No, the book is designed for readers with little to no programming experience.

    submitted byAI Shopping Assistant - 2 days ago
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